Sunday, April 1, 2007

EON Reality Reconfigurable 6 Wall I-compass, mixed reality studio & I-Auditorium

1 Introduction
This proposal is for equipping regional HQ EON operations in Location in a partnership arrangement with CUSTUMER Location. This suggested platform also caters to the need of local industries to test bed the new technologies along with creating a demo platform for the launch of Eon experience activity.

The regional HQ demo facility consists of the following 3 components:
EON I compass: six reconfigurable immersive system set ups
EON Mixed Reality Studio: various display units and demo stations
EON I Auditorium: Auditorium size stereo wall for immersive conferences

This equipment set up system can be used for visualization of large complex data sets or for commercial work such as design reviews, focus groups, product launches and training. The regional HQ will thus be poised for growth by being the first of its kind in the Asian market region:
The regional clients will receive among other the following benefits:

- Scalable Experience on multiple publishing formats, e.g. Internet, 3D Stereo Displays, Workstation etc.
- Simple Data Transfer, over 55 CAD and other 3D formats can be imported including native import for Alias, Maya, Microstation, Catia, Pro/E, UG, Solidworks and Rhino plus geometry optimization tools
- Photo Realistic Visual Quality, pixel/vertex shaders, real-time reflections, shadows, light maps, Cg script node and Cg shader library etc


- Support for stereo display multi-wall systems with blending, Support for high resolution Stereo (Quad buffer) and multi wall high quality projections and stereo displays on large screens
- Fast Development of Complex Simulation Scenarios and Configurations based on Visual Programming expandable with C++ SDK
- Realistic Representations of Humans and Mobile Objects including human Support for realistic moving people, plants and vehicles and includes starter library from RPC
- Physics Based Simulation of how Objects and Systems Behave in the Real World including real-time physics Kinematics, Collision, Gravity and Friction



2 Company Background

General:
• EON Reality, Inc. is a privately held US corporation, founded in 1999
• Resellers/support in 36 countries
• Over 36 million EON-based 3D downloads on the largest e-tailing site in the world
• Currently have 200,000 personal edition licenses distributed
• Over 4,000 seats of EON installed commercial software installed worldwide
• Fortune 500 companies that are utilizing EON include Lexus, Boeing, American Suzuki, Toyota, John Deere, Siemens Medical, Whirlpool, Tetra-Pak, Atlas Copco, Dell, Bechtel, Harley-Davidson, Parsons Brinkerhof, Eastman Kodak, EPRI, Korea Power Corporation and Intel, see below for a few detailed examples:
- http://www.eonreality.com/news/NewsFlash/news_flash102005.htm
- http://www.eonreality.com/news/NewsFlash/Siemens.htm
- http://www.eonreality.com/news/news_archive/press_releases11_15_04.htm
- http://www.eonreality.com/news/NewsFlash/CAI_JohnDeere.htm
- http://www.eonreality.com/news/NewsFlash/KioskMagazineAward.htm
- http://www.eonreality.com/news/NewsFlash/news_flash012505.htm
• Over 55 universities and educational institution licenses in 25 countries, including Purdue University, Cornell University, Wichita State University, Alberta College of Art and Design, Carleton University, George Washington University, Washington State University and UCLA.
• EON has award winning 3D software technology including;
- Best New Technology, Kioskcom, April 2004
- Kiosk of the Year, Kioskmagazine, June 2004
- Most Innovative Product, Kioskmagazine, July 2004


Organization:

• CEO, Mats Johansson
• CFO, Vaughn Merrill
• Executive Vice President Sales, Dan Leijerskar
• CTO, Nils Andersson
• V.P Business Development, Sridhar Sunkad
• Business Development Manager, Sean O’Brien
• Product Manager, Jan Kjallstrom
• Project Manager, Dennis Cafiero
• Content Development Manager, Francisco Rodriguez
• Application Development Manager, Josh Kolbeck
• Installation Manager, Lenny Liu
• Support Manager, Lloyd Churches
Offices:
• Headquarters: Irvine, CA
• Development/Support office: Gothenburg, Sweden
• Support/Sales Office: Chicago, IL
• Support/Sales Office: Melbourne, Australia
• Support/Sales Office: New Ark, NJ
• Support/Sales Office: Cheshire, UK
• All office locations are outlined in on-line RFP response


3 Equipment Specification
I Compass System Specification:

Product ID # Description Qty

ICOMP6 EON ICOMPASS FLEXIBLE (6-WALL SYSTEM): 1
Native SXGA+ Passive Stereo Projector, Resolution 1400x1050, 7,000 ANSI Lumens Stackmounted, 2,000:1 contrast ratio and Vertical Lense Shift for Easy Alignment with a 1.1-1.5:1 short throw zoom lense. 12
Integrated Projector Stacking Mounts with Polarizing Filters Mounted on Stand for Rear Projection. 6
Rigid Acrylic High Contrast Black Coating Passive Rear Projection Screen. Width 108" and Height 81" (inches) for each screen segment. Screen is Optimized for EON 3D Visualization. 6
Structure: Aluminum extrusions, rigid frame for 3-Wall System Reconfigurable from Flat Wall to U-Shape, see also drawings for more information. 6
EON Icube Software for 6 Walls 1
EON Professional: Includes EON Studio, Visual Effects, Human, EON CAD, Raptor and Physics Engine 1
Icube Graphics Server: Includes 6 Rackmounted Workstations with minimum Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro OS and high end Nvidia Quadro FX5500G graphics card with 1,024 KB graphics memory per Workstation or total 6,144 KB graphics memory for complete Graphics Server with 270 million triangles per second capacity per channel also includes Gigabit switch and cabling for EON cluster synchronization 1
LCD monitor 21" Native 1400x1050 resolution 1
Polarizing Circular Filters 12
Polarizing Circular Glasses 20
Surround Dolby 5.1 Sound system: Five Speakers and Subwoofer 1
Interactive Devices: Intersense IS-900 Wireless Tracking System for Interaction and Viewing Frustum Updates with Wireless Wand for User Interaction and Navigation. 1
AMX Touch Screen System for Projector Control 1
Installation, training, integration and alignment incl. expenses 1
Icatcher 100 Demo Library Including over 100 Advanced EON Application Examples
4 Graphics Engine – Quadro Plex Graphics Server

EON is proposing an Nvidia based Quadro Plex 1000, Model 1 graphics engine together with two networked PC workstations, which allows driving the entire Icube (eight channels) off two computers each having two Nvidia Guadro Plex Model 1 systems connected . This way the cluster is minimized while optimizing performance with Eight FX5500 Graphics Cards each driving one display. Genlock is used internally in the Model 1 for optimal stereo synchronization between screens:

Below key performance specs are outlined for the Quadro Plex Platform. NVIDIA Quadro Plex 1000
Model I Model II Model III
NVIDIA Quadro NVIDIA Quadro FX
5500 (2) NVIDIA Quadro FX
4500 X2 (2) NVIDIA Quadro FX
5500 SDI (2)
Total GPUs 2 4 2
Total Frame Buffer 2GB (1GB/GPU) 2GB (512MB/GPU) 2GB (1GB/GPU)
Option NVIDIA Quadro
G-Sync NVIDIA Quadro
G-Sync NVIDIA Quadro SDI
Channels 4 dual-link DVI 8 dual-link DVI 4 dual-link DVI
or
2 dual-link DVI +
4 single-link HD SDI
or
2 dual-link DVI +
2 dual-link HD SDI
Genlock/frame lock Y Y Y
Frame Synchronization Y Y N
HD SDI N N Y
FSAA (Max per Channel) 32x SLI FSAA 64x SLI FSAA 32x SLI FSAA
USB 2 Front
Host Connection
PCI Express x16, Small Form Factor, Passive (10W)

2M (6.5 foot) NVIDIA Quadro Plex Interconnect Cable
Power 520W
100-240 VAC
Autosensing
Accoustics 40dB
Form Factor Tower Desktop (9.49" H x 5.94" W x 20.55" D) or
Rack Mount (3U H x 8.5" W x 20.55" D)
Weight* 18.6lb
See also Appendix E.

Below is included a summary specification of the HP/Nvidia based I-Compass Graphics Server:
• Active/Passive Stereo capable with Genlock
• OS Windows XP (32 Bit):
• 64-Bit AMD with minimum Dual 3.0 GHz; 800 MHz FSB;
2 MB L2Cache; Hyper Threading Technology
4 GB RAM
(1) 220 GB HD
(1) CD-RW/DVD-ROM drive
2 HD
• Gigabit Ethernet on-board
• Dual Quadro Plex NVIDIA FX5500G PCI Express graphics
• 3D Capable Sound Board on Master Workstation
Cabling for dedicated cluster Gigabit Ethernet; owner supplies all network cabling and connections and all serial, video, and audio cabling.
Installation and connection; includes fully EON configured cluster compatible applications incl. set-up of templates for ease of use with various data sources.
One of the substantial benefits is that it will be possible to run any non-cluster aware Windows application such as Powerpoint, Alias, Maya, Windows Media Player over up to four channels, e.g. Powerpoint on all three front channels. This has to do with that while using the Quadro Plex system one node (= one PC with two Quadro Plex) can extend a desktop over four monitors (channels).
Other items for Graphics Server Set-up include:
• Wireless Keyboard and Mouse
• Two LCD Screens Native 1400x1050 Resolution
• One ATEN VS-461 DVI-switch, 8 to 2
• Full Rack
• Existing Min10 free Port Gigabit Ethernet Switch (provided by KCC)
• KVM Switch Software (Synergy)


5 Projection System and Screen Technologies
The display system will comprise of a 12 projectors based system rear projected, active stereo I compass System driven by twelve high quality DLP Christie Digital S+8K stereo projectors . Each projector has the following specification (see also Appendix F):
• Light Output – 7000 ANSI Lumens
• Native Resolution – 1400 x 1050 Pixels
• Contrast Ratio – 2,000:1
• Motorized horizontal and vertical offset
• 3D 3-chip 0.95" Darkchip2™ DMD
• Built-in light shutter
• Built-in edge-blending
• Comprehensive Color Adjustment (CCA™)
• 100 VAC to 240 VAC +/- 10% @ 50/60 Hz
• Power consumption: 2,000W maximum
• Thermal dissipation: 6,825 BTU/hr
• Operating current: 10A@200V

A Christie Digital Z-buffer filter will be provided for each projector to enable passive stereo mode option.
The complete drawings incl. two layout options, final layout will be decided after procurement of space and site visit in Location.

3D Stereo Eyewear and Emitters
• 6 pairs of emitters
• 10 pairs of active stereo glasses
• 75 Passive Stereo Glasses (Terminator and Clip-on)
• 8 Z-screens for Passive Stereo Mode


Uncompromising quality of the picture is a prerequisite for this experience of virtual reality. Active and passive stereo display technology fits in here since they represent a very bright and homogeneous stereoscopic picture in a full pixel dissolving. Due to the extremely high separation of the individual stereoscopic pictures, perception of depth is not impaired by double contours. Furthermore, no compromises are required between stereoscopic mode and resolution. With these qualities active stereo display technology creates new prerequisites for image generation in a visual High Fidelity quality.

AV Equipment
• Dolby 5.1 compatible surround sound system
• Amplifier Harman Kardon AVR-645
• Infinity 5.1 Subwoofer
• Infinity 5.1 Sound System with Eight speakers and wall brackets
• Matrix Switcher CrossPoint 450 Plus 1616 HV with rack shelf
• MediaLink™ Switcher MLS 100 A for Audio Switching
• DVD Player Harman Kardon
• Two wireless wearable microphones
• One handheld wireless microphone
• AMX 12” table top touch panel for control room and MVP-8400- Wireless 8.4" Touch Screen Interface, Table Top Docking Station, Power Supply 4.4 AMP, 12 volt, AMX Wireless Access Point and NI-4100 Controller
• Projector Replacement Lamp and Filter










Amplifier, DVD, Matrix Switcher and AMX Controller will be mounted in the Graphics Server Equipment Rack. All cabling such as RS-232 and connectors necessary for installation will be provided. In addition all equipment will be connected to UPS (Uninterrupted Power Supply) system following APC standard.

Cabling, Receiver, Transmitter and Video Scaler
• Twisted Pair Tx/Rx for signal distribution between the Matrix and projectors as well as the computer input on the Conference Table (1000' spool Twisted Pair Skew Free Plenum cable)
• MTP - Mini Twisted Pair Transmitter for RGBHV and Audio
• MTP - Mini Twisted Pair Receiver for RGBHV and Audio
• DVS - Four Input Video and RGB Scaler
• Required VGA/BNC Cables for Connecting PC’s with Matrix Switcher
• A Cable Cubby 200 will be used as a connectivity box on the Conference table in the Icube Room


See wiring diagram below (see also Appendix H).




Tracking System
• IS-900 Sim Tracker Wireless system with (12) 3 6-ft. SoniStrips
• Tracking Volume 24x10x7.5 feet
• Two six-button MiniTrax wireless wands for user interaction (one for hand interaction and one for “shopping cart”)
• One MiniTrax Head Tracker

Advantages of the IS-900 technology include:
• Immune to metallic, acoustic, and optical interference
• Sensor design eliminates acoustic transmitter “line of sight” blockage
• Consistent accuracy over entire tracking volume
• Applications range in size from small cockpit simulators to large broadcast studios
• One-time system calibration performed during initial installation with accurate position mapping of acoustic transmitters
• Superior motion prediction algorithms
• Wireless tracking devices
• Integration of tracking devices into OEM applications

Applications for IS-900 tracking system include:
• Head/Hand/Instrument Body Tracking
o Virtual reality
o Flight simulation
o Scientific visualization
o Medical Imaging
o Entertainment
• Biomechanical/Human Factors Analysis
• Rehabilitative FeCUSTUMERack & Assessment
• 3D Graphics Control & Manipulation

HVAC and Power Requirements

Display System:
• Power consumption: 16,000 W maximum
• Thermal dissipation: 54,600 BTU/hr

Graphics Server:
• Power consumption: 3,600 W maximum
• Thermal dissipation: 3,200 BTU/hr



6 Mixed Reality Studio
Multi purpose Studio that is designed for high level interaction and augmented mixed reality. Visitors can either participate & interact with the different applications or enjoy a mixed presentations. General purpose system that will allow users to experience tele-immersion, walk through a holographic space etc.


20 to 30 people will be able to continuously interact with the display stations.



6.1 One Large Artificial I 42” Display System, Auto Stereoscopic Display System and Interactive 3D Software including Workstation

Description Qty
Artificial I Autostereoscopic True HD Display Solution: 1
Autostereoscopic 42" Glassfree 3D LCD Display with 1920x1080 Resolution and 98% Brightness Conformity with Native Panel 1
Computational platform: Includes Workstation with min Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro and high end Nvidia Quadro FX5500 with 1,024 MB Graphics Memory 1
Wireless Wand and Keyboard for User Interaction 1
Dolby 5.1 Digital Sound System 1
EON Artifical I Software for Autostereo Viewing and 3D Stereo Tuning for Easy Set-up and Optimal Viewing Experience 1
Installation, Testing and Integration 1
Icatcher 100 Demo Library Including Over One Hundred Advanced EON Application Examples 1



2 EON I catcher portable unit

EON Icatcher display unit is an portable display unit based on EON Professional demos and application and includes features for interfacing with advanced clustered flat screen displays and integrated Virtual Reality systems. The unit supports edge blending and provides the capability to create full Quad buffer Stereo images.

Description Qty
EON Portable Icatcher: 1
Stackmounted 2,400 ANSI Lumens LCD Projectors with SXGA+ maximum compressed resolution (1400x1050 pixels), PC (3.6 GHz, 2 GB RAM & FX 4400), Integrated filter mounts and joy-stick calibration, integrated sound system and filters. 1
Transport Case on Wheels for Complete Unit Excl. Screen 1
Portable Soft Passive Front Projection Screen, Diagonal 72" (inches) incl. Carrying Case. Screen is Optimized for 3D Visualization 1
EON Icatcher Software 1 Wall (incl. EON Studio & Raptor) 1
Glasses Linear Polarized 20
Interactive devices: Wireless Wand for Interaction 1
Icatcher 100 Demo Library Including over 100 Advanced Icatcher Application Examples 1




6.3 iPresence Holographic Display with 50" Plasma, Holographic Tele-Immersion Device Including Tele Presence Device & Workstation



Holographic Tele Presence Device Video & VR Units: The display will be used to communicate between Location regional HQ and customer locations using two way augmented reality communication Videoconferencing System including camera for remote meetings integrated with system.

Description Qty
EON Ipresence Immersive Telepresence Display: 1
EON Ipresence 50” Immersive Telepresence Display with 1280x768 High Def Resolution Industrial Panel, Built in Speakers, Optical System and Housing, Camera Housing, Equipment Rack, Contemporary Sleek Design and Display Remote Control 1
Lifesize HD Codec, HD Camera and Audio Pod Microphone, Requires Dedicated T1 or Masergy (~1,5 Mbps) for Optimal Performance
Computational platform: Includes Workstation with min Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro and high end Nvidia Quadro FX5500 with 1,024 MB Graphics Memory used for PIP viewing with 1
Wireless Wand and Keyboard for User Interaction 1
Installation, Testing and Integration 1
Heavy Duty Shipping Crates for Complete Unit 1
Icatcher 100 Demo Library Including Over One Hundred Advanced EON Application Examples 1



6.4 EON Holopdoium




EON Holopodium Telepresence Display: 1
EON Holopodium 40” Immersive Telepresence Display with 1400x1050 Pixel High Def Resolution LCD Projector, Built in Speakers, Optical System and Housing, Camera Housing, Equipment Rack, Contemporary Sleek Design and Display Remote Control 1
Lifesize HD Codec, HD Camera and Audio Pod Microphone, Requires Dedicated T1 or Masergy (~1,5 Mbps) for Optimal Performance 1
Computational platform: Includes Workstation with min Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro and high end Nvidia Quadro FX5500 with 1,024 MB Graphics Memory used for PIP viewing with 1
Wireless Wand and Keyboard for User Interaction 1
EON Professional (incl. EON Studio and EON Raptor), the leading VR authoring tool that brings Digital Data to life with real-time photo realistic features, advanced physics engine, CAD integration and realistic human behaviors. 1
Installation, Testing and Integration 1
Heavy Duty Shipping Crates for Complete Unit 1
Icatcher 100 Demo Library Including Over One Hundred Advanced EON Application Examples 1

6.5 EON I crystal



Description Qty

EON Icrystal Holographic Display: 1
EON Icrystal 50” Holographic Display with 1280x768 High Def Resolution Industrial Panel, Built in Speakers, Optical System and Housing, Contemporary Sleek Design and Display Remote Control 1
Computational platform: Includes Workstation with min Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro and high end Nvidia Quadro FX5500 with 1,024 MB Graphics Memory 1
Wireless Wand and Keyboard for User Interaction 1
EON Professional (incl. EON Studio and EON Raptor), the leading VR authoring tool that brings Digital Data to life with real-time photo realistic features, advanced physics engine, CAD integration and realistic human behaviors. 1
Installation, Testing and Integration 1
Heavy Duty Shipping Crates for Complete Unit 1
Icatcher 100 Demo Library Including Over One Hundred Advanced EON Application Examples 1



6.6 EON Touchlight





EON Touchlight Touch Free Interaction Display: 1
EON Touchlight 40” Touch Free Interaction Holographic Display Screen with Integrated Short Throw Projection System for Compact Foot Print 1
Frame, IR Cameras, Microlenses, Illuminants, IR Pass Filters, Video Capture Board, Digital Still Camera, Custom Mounting and Cables 1
Computational platform: Includes Workstation with min Dual Core Xeon Proc 3.00 GHz, 4 GB RAM, 300 GB HD, CD/DVD, Windows XP Pro and high end Nvidia Quadro FX5500 with 1,024 MB Graphics Memory 1
Wireless Wand and Keyboard for User Interaction 1
EON Media Player Software for Easy Viewing of 3D, Images and Movies 1
Installation, Testing and Integration 1
Icatcher 100 Demo Library Including Over One Hundred Advanced EON Application Examples 1

EON Touchlight is a new development platform equipment originally developed by Microsoft Research and licensed to EON for further R&D and commercialization. The EON Touchlight development unit is aimed at assisting the IDC to generate additional R&D projects with Microsoft and other commercial end Users. The final delivery date for this unit needs to be determined with Microsoft.

The Touchlight represents a novel touch screen technology that aims at providing a natural and intuitive bare hand interaction with 3d objects. TouchLight uses image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user. The resulting image shows objects that are on the plane. This technique is well suited for application with a projection screen material (DNP HoloScreen) which permits projection onto a transparent sheet of acrylic plastic in normal indoor lighting conditions. The resulting touch screen display system transforms an otherwise normal sheet of acrylic plastic into a high bandwidth input/output surface suitable for gesture-based interaction. Image processing techniques are detailed, and several novel capabilities of the system are outlined. For further details please see attached video clip: http://channel9.msdn.com/ShowPost.aspx?PostID=19174








7 EON I-Auditorium



8 EON Application areas




Architectural Walk through - Architects and interior designers can communicate their designs to their clients through active real time walk through. While using the Icube, the customer is immersed in the environment and can walk or fly through the building, while selecting the right color for the walls and different design options.
• Design Reviews - The ICUBE is the optimal tool used for each step in the process of the 'birth of a car' showing products in a scale 1:1 and enabling a bright and high-resolution visualization of Digital Mock-Ups (DMUs). The Cube Reality is also used in engineering evaluations allowing, for example, a better insight in the position of the different components under the hood. Installation difficulties and servicing issues can be detected long before the first prototype is manufactured. Rather than cutting metal, let virtual reality do the work for you. Use your creativity to make new products and let Cube Reality show you how these products will look in real life. Using EON Icube and EON Studio, you can interact with your products, choose from different design options, and yet maintain a realistic look.
• Human Factors Studies/Tracking - EON Icube has the ability to integrate various tracking systems such as Intersense IS-900. Digital humans can be incorporated into the simulation in with full biomechanical modeling. Kinematics and inverse of kinematics are activated and the digital avatar becomes alive. Now, you can send this digital soldier to your vehicle, your battlefield, or to any other environment. One may also embed various cameras into the digital soldier's eyes, connect those into a head mounted display (HMD), and see what the soldier sees.
• Plant lay-out - The ICUBE is used to address difficult layout decisions that could not otherwise be visualized. Imagine rearranging a plant layout interactively as a team effort. Instead of simple CAD models that show wire frame diagrams, the ICUBE shows a completely realistic rendered (i.e., colors, shading, and lighting) model. Participants can together select the plant area, choose the appropriate machines and components, arrange them in space, measure and see if they have sufficient space and explore a virtual tour in the planned space.
• Other applications - Examples of other applications are: Scientific Visualization, Virtual Museums, Driving Simulation/Flight Simulation, Research, Medical imaging and visualization, Sales and product presentations, Event Presentations & Virtual Prototyping.


9 EON Software and Content Creation Tools

The following software is included:

Application Software

- EON Professional
EON Professional offers a robust set of features, building on the success of EON Studio TM, designed to meet specific application needs. The software enables the highest level of photo realism with the real-time Visual Effects Features, support for many native CAD and 3D/2D formats through the CAD feature including Catia, 3DMax, Maya etc. The Physics feature allows users to simulate complex mechanical systems in real-time and the Human feature allows for integration of highly realistic moving humans into EON applications. Finally, the new SDK feature allows advanced system integrators to implement support for their software and hardware within the EON Professional framework.

- EON Icube 4 Wall Software (includes EON Studio)
EON Icube software is an extension of EON Professional and includes features for interfacing with advanced display and integrated Virtual Reality systems. With Multi Wall Cluster Visualization, simulation can be viewed on several monitors simultaneously, each one displaying a different viewpoint of the scene, by using a cluster of fully synchronized
PCs linked together in a local area network. The software supports edge blending and provides the capability to create full Icube Stereo images.
The EON ICUBE Software also integrates seamlessly with all EON tools such as EON CAD for easy conversion of data and models from one publishing option to another as the same core data is used whether viewing in the ICUBE or on the Internet.


The EON ICUBE Software Functionality includes:
• Alignment of viewing frustum between view ports for perpendicular screens depending on tracked viewing position
• Adjustment of Stereo-separation based on head position (viewing angle)
• Support for all major types of tracking systems; such as optical, magnetic, ultrasonic and inertia based
• Support for Wand interaction devices
• Easy to use GUI to input screen dimensions, tracking system position and stereo-parameters for real-time viewport calculations
• Easy-to-use interface that allows to open up any existing EON application using templates showing a fully immersive application
• Allows for true scalability from web deployment to highest level of immersive device
- EON Server
EON Server is a modular server based service for managing large product data sets, scientific models and repositories. See also Appendix I for more information.
- EON SDK
EON SDK is a C++ programming tool allowing for building custom run-time or design-time extension to EON Studio or Professional.


EON’s Unique Advantages:
• Scalable solution
EON Products can be updated continuously through the Internet and extended on line. Customers can select products and be able to visually configure in real-time any accessory package or color, resulting in millions of potential combinations.

• Dynamic loading and database integration
EON has the capability to provide Dynamic loading of large textures, geometries and other content data from the server. In short, complex configurations can be built without having to download all components in advance, and any parts changes can be done on the server without

modifying the configuration application. This is absolutely necessary for more sizable vehicle configurations, as it keeps the application size small for the end-user, and cost-effective to maintain and update changes. EON Server is a modular server-based solution for large 3D content and databases on the web and offline.

• Real Time Texture Mapping and Scaling
EON has a new feature of adapting textures in real-time such as mapping and scaling. This allows for enhanced design reviews in terms of packaging, surfacing etc.


• Complete 3D configuration product
EON Products provides a revolutionary approach to customers, employing a visually-driven sales configuration tool. Coupled with the integration capability, the financial estimator and quote process and customized brochure the sales process, is significantly streamlined.

• Rapid content creation tools
EON's ease of use, rapid interaction creation and re-usability provides tremendous content production cost savings. EON's content creation process utilizes a "drag and drop" approach of predefined behaviors, which explains the rapid content creation results. EON Studio is the complete development tool.

• High visual quality & detailed models
EON can render large geometry and detailed models. EON also has a proprietary advanced rendering engine (pixel and vertex shaders, reflections, shadows, environmental mapping, progressive rendering etc.).

• Support for advanced peripherals
EON automatically supports advanced peripherals such as joystick, pinch gloves, head mounted displays, voice command and control, and tracker system. This means that, for example, at an exhibit a customer will be able to interact with models in a Virtual Reality mode by either "grabbing" a car with the hands or joystick, or providing voice commands etc.

• Support for advanced multi-media
EON automatically supports video clips (.avi mpg movie etc) inside the simulation. For example, a real movie can be displayed on the DVD screen in the virtual car. EON automatically supports 3D sound, meaning that any sound will come from the correct direction, such as opening the left window while experiencing the car interior in the kiosk, the sound will come from the left speaker.

• Web solution
EON has a component base Internet solution, similar to e.g. Shockwave that utilizes a plug-in based viewer for users who are able to download and install a viewer. The installation is done once and then content can be viewed from multiple sources and applications built on EON. In case there is a software update only those components updated are replaced on the Client.


• Support for stereo displays multi-wall systems
Support for high resolution Stereo (Quad buffer) and multi wall high quality projections and stereo displays. This is possible, thanks to EON Icube, as it provides seamless publishing of high quality stereoscopic data on large screens for exhibits or product launches.


• Proven track record of large scale implementations
EON has a proven track record of creating the largest commercial 3D sales application deployments for companies such as: Office Depot, Suzuki, Tetra-Pak, Dell, Lexmark, Canon, Hon, Samsung, Shimano, Audi, Nokia etc. EON Reality provides the only solution that has all the technical features required to create an integrated, scalable, high quality 3D Sales Application.


The following major 3D formats are supported by EON software:
• 3ds max (.max)
• 3D Studio (.3ds)
• Alias (.wire, .tri)
• AutoCAD (.dwg)
• ACIS (.sat, .sab)
• Catia v5 & v4 (.model)
• Cg Material (.emt)
• Cinema4d (.c4d)
• DXF ASCII/Binary (.dxf)
• IGES v5.3 (.igs, .iges)
• Lightwave (.lw)
• Maya (.ma, .mb)
• Microstation (.dgn, .cel)
• Okino (.bdf)
• OpenFlight (.flt)
• Pro Engineer (.prt, .asm, .slp)
• Quickdraw 3D
• Rhino (.3dm)
• RPC Objects
• SoftImage (.hrc, .dsc)
• Solidworks (.sldprt, .sldasm))
• Solidedge v4 (.par)
• STEP (.stp, .step)
• Stereo Lithography .STL (.stl)
• Strata StudioPro v1.75
• TrueSpace (.cob, .scn)
• USGS DEM (.dem)
• Unigraphics (.prt)
• VRML (.wrl)

An Object/Model Library of 1,500 ready to use EON objects in the following categories are included:
• Aircraft
• Animals
• Architecture
• Computers
• Electrical
• Food
• Furniture
• Geography
• Historical
• Household
• Industrial
• Medical
• Military
• Miscellaneous
• Sci-Fi
• Sports
• Tools


10 Assumptions
CUSTUMER will provide the following:
• Detailed Layout/Drawing for visualization facility
• Verify and make available agreed access routes based on screen size etc. by signing of on production screen drawing
• Provide power per specification
• Network support for setting up Graphics Server connected to on-site network

11 Project Work Flow

The project will include the following major milestones.

Specification:
EON Reality will together with the CUSTUMER create a detailed specification based on needs and limitations that both parties will sign off on.

Integration:
EON will integrate and test all components at EON facility.

Delivery:
EON and CUSTUMER will coordinate and monitor delivery as well as confirm receipt of all components.

Installation:
EON will install and test all system functionality at CUSTUMER site.

Training:
EON will train CUSTUMER on location with regards to systems operation, maintenance and software management.

Sign off:
EON and CUSTUMER will jointly sign off and approve installation.

Support:
EON will provide support and maintenance per agreed contract.



Appendix A: Definition of Terminology
3D – Three Dimensional
Hot-spots – Clickable functionality such as open/close doors, drawers etc.
3D Stereo – Immersive stereoscopic viewing
HDRI – High Dynamic Range Image (Ultra High Resolution/Quality Digital Image)
Texture Map – Digital Photo or Rendering mapped on 3D geometry to create realistic look and feel
Vertex/Pixel Shader – Computer Graphics scripting running directly on special Graphics Boards to enable advanced realistic materials
Environmental mapping – Texture mapping (digital photo) of environment that can reflect into an object or objects
Tracker system – Hardware for real-time positioning within a virtual environment/world




Appendix G: IDC Consortium

EON Reality, NVIDIA, Christie Digital and HP have formed a Strategic Consortium with the goal of establishing de facto standard for visualization solutions world wide:
Contacts:

• NVIDIA, Sheri Nimtz, Manager DCC Industry Marketing
• Christie Digital Systems, Fluegeman, David, VP Christie Immersive Solutions Group
• EON Reality, Mats Johansson, CEO
• HP, Craig Fullman, Manager Visualization Group



The IDC Consortium brings together technologies that enable sensory and visual based real time visualization.
• Interactive Digital Reality: Product design imagination can be materialized and knowledge shared in a dynamic, responsive and hands-on fashion
• Return on Investment By using IDC Consortium solutions companies can now effectively capitalize on existing investments in Product Lifecycle Management (PLM) to increase sales, communicate product functionality more effectively, and decrease the cost of service, training and technical support, EON Reality brings the best photo realistic virtual reality quality and physics realism solution in the market today, and with EON 5.5 the fastest real-time rendering capability and conversion speed from CAD

• Enriched Experience: The users can touch, sense reactions, view, hear and interact with the data in real-time
• “We’ve worked with EON Reality to turn a cutting-edge prototype from our research lab into a marketable product” said Daniel T. Ling, corporate vice president of Research at Microsoft
• Exciting Presentations: Immersive presentations grab immediately viewers attention generating wow reactions, thrilling experiences and joyful interactions
• The IDC Consortium can provide fully integrated visual solutions for immersive environments in the Virtual Reality (VR) and simulation markets. Christie Digital brings the top projectors in the market, the NEW seamless automatic multi screens blending technology and the TotalView Technology
• Faster Communication: Users understand much faster complex messages due to the sensory enhancing computer mediated communication capabilities
• Effective Knowledge Transfer: Simulation based learning is improved by the hands-on experience and users remember the content longer
• Brings life to Innovations: New products and concepts are enlivened and unleashed with the IDC Consortium solutions OC Innovation Forum Garcia, John Chairman




Appendix H: Wiring Diagram for Main Components



Appendix I: EON Server Whitepaper

EON Reality, Inc., 2006

EON SERVER
EON Server is a solution provided by EON Reality that enables configuration of running EON Applications. A typical EON Application consists of a number of 3D objects placed in a 3D environment. Distribution of an EON Applications is straightforward over the web, and by using the EON Server technology it’s very easy to distribute both large and configurable EON Applications.
EON Server consists of two different parts, EON Dynamic Load and EON Track. EON Dynamic Load handles how parts, e.g. different 3D models, of an EON Application is downloaded and integrated into the 3D environment. EON Track enables tracking of user-defined events in a server-based database.
In order to use the EON Server services there is also an EON License Server. This is available on the Internet or as a Stand-alone license, controlled by EON Reality and validates all use of the EON Server technology.

EON DYNAMIC LOAD
In order to use EON Dynamic Load, parts of an EON Application must be saved as EON prototypes (See EON Studio documentation for more info on EON prototypes). Each prototype contains any kind of EON functionality like 3D geometry, textures, behavior, scripting etc. The prototypes are stored in a prototype library files and placed on any web server or a hard drive. When the EON Application is running any number of prototype files may be downloaded and added to the running EON Application. It is possible to both load and unload (remove) the prototypes from a running EON Application.

DISTRIBUTION OF LARGE EON APPLICATIONS
Due to Internet bandwidth limitations it does take long time to download some large 3D applications. If the EON Application is larger than a couple of hundred kilobytes, users may find it time consuming to download. By using the EON Dynamic Load service it is possible to split the EON Application into smaller prototypes, typically 40-100 kilobytes each, and download the prototypes one after another. Each prototype can contain any EON functionality and all interactivity embedded in the prototype will be working as soon as it is downloaded. By using a sorted order of the download of the prototypes the 3D environment will be built in an attractive and functional way for the end user.

CONFIGURABLE EON APPLICATIONS
By using the EON Dynamic Load service it is not only possible to download predefined prototypes and embed in a 3D environment, it is also possible to let the user decide which prototype to download, and also unload any prototype. This creates limitless combinations of the 3D content in a running EON Application. Since the prototypes may be used in different EON Applications, it is very simple to reuse models.


APPLICATION AREAS
The number of application areas for EON Dynamic Load is very large, here is a short list of some typical applications that may be created. Remember that the number of objects that may be loaded is limitless; a very large catalog of 3D objects may be used as a basis for configuration.

• Furniture configurator. Select a number of furniture objects in a regular web catalog, add them to an EON Application as prototypes, place them, select colors etc and create your own new office/room.
• Home Builder configurator. When building new houses the customers always have to make a number of decisions like wallpapers, floors, kitchen cabinets etc. All these decisions can be made on the Internet and saved together with the order information.
• Car or Motorcycle configurator. See how your car and the price changes as you decide which options you want.
• Boat configurator. Boats are usually luxury and have a number of different options which all may be configured in 3D.
• Large buildings/constructions. Download large buildings or constructions in small parts and let the user see the 3D environment grow as more details are downloaded.
• Training applications for complex maintenance procedures with large machinery and equipment. E.g. machine tools, aircraft etc.

USING EON DYNAMIC LOAD
In order to use EON Dynamic Load on-line the following is required:
• A valid license in the EON Server License Server
• A number of prototype library files and/or texture files
• A web server to host the prototype library files
• An EON Application that uses the DynamicPrototype Node
• Embedding the EON Application in a host software that can handle ActiveX controls, usually embedded in an html page using e,g, Internet Explorer or Netscape Navigator

PROTOTYPE LIBRARY FILES
Prototype library files are created in EON Studio and are the same kind of prototype library files introduced with EON Studio 2.5. The file extension for these files is .eop. In order to create a prototype library file the steps must be performed:

1. Select a frame node in the simulation tree as start node for the prototype
2. Create a prototype of this start node by right clicking and select Create Prototype…
3. Select the Prototypes tab on a component window. If a component window is not open, then select New Component Window from the Window menu
4. Click New… in the Components - Prototype window
5. Select a file name and click Save
6. Drag the prototype from the local prototype window to the Component – Prototype window to store the prototype in the prototype library file. Only one prototype must be stored in each prototype library file.

TEXTURES
EON Dynamic Load also allows for switching textures. The use of textures is similar to prototypes, except the textures are created in other software such as e.g. Photoshop.

WEB SERVER
All prototype library files must be stored on a web server provided by the companies that are using the EON Server services. Any kind of web server can be used for this purpose. EON Server services uses the http protocol (TCP port 80) for downloading prototype library files in order to avoid firewall problems. The prototype library files and texture files must then reside in a base directory or any subdirectory below this base directory on a web server. The base directory is defined in the EON License Server.

EON APPLICATION
The EON Application will use the DynamicPrototype node for loading dynamic prototype files. This node has a PrototypeName field that holds the name of the prototype library file. This name may be set from inside EON Studio, which means that the prototype library file will be loaded upon start of the EON Application, or left empty and filled with a valid prototype library filename when the EON Application is running. When the EON Application is running it is always possible to change the PrototypeName field that means a new prototype library file will be downloaded and inserted to the running EON Application. There are also a number of different ways to control the download order (using script) and track current download status. In most cases a combination of logic between nodes, script nodes and JavaScript on a web page is combined to handle the logic for which prototype library files to download.


EMBEDDING THE EON APPLICATION
In order to use Dynamic Load services the EonX ActiveX control must be embedded in host software. Typical EON Applications that use the EON Server services places the EonX control on a web page. Both Internet explorer (4.0 or higher) and Netscape Navigator (4.04 or higher) are supported on the MS Windows platform. EON Applications are embedded the same way either they use EON Dynamic Load or not, there’s just one extra parameter passed to the EonX control, the base directory on the web server where the prototype library files are placed. The new enhanced EON Web Publisher released with EON Studio 3.0 creates all necessary code for publishing, only the base directory is necessary to set.
Most web based EON Applications utilizing the EON Server services also need some control logic on the web page. The recommended way is to use JavaScript on the web page combined with in and out events from the EON Application. This way a response from the web server (generating web page(s)) can include references to prototype library files, which might be selected by the end user and downloaded/included in the EON Application.

EON TRACK
EON Track is a service that stores user-defined text in a database. The basic service includes possibility to store this text in a SQL database hosted by EON Reality. In EON Studio there is a node to handle this, Tracker. This node has five text fields that can be set with any kind of text and sent to the database using the SendInfoFields event. It is also possible to customize the behavior of the Tracker node in order to connect to any kind of database that can be reached through Internet. EON Reality offers this customization on consultant basis.
The main purpose of this node is to track specific information about what the end user does while using the EON Application. This is similar to “banner clicking” where some company have to pay a small amount of money every time someone clicks on an advertising banner on a web page. However, the EON Track service also offers possibility to store any kind of selections or other events that the end user generates.

A possible use for the five text fields in the Tracker node could be:
1. Name of the EON Application. If a user has more than one EON Application on the web, this will identify which of them that was used for this track record. Example: Car and Motorcycle for a Car or Motorcycle EON Application.
2. Now we assume we are using the motorcycle EON Application. Then the next text field could hold the brand of the Motorcycle selected. Example: Honda, Suzuki, Kawasaki, Yamaha, Harley Davidson, Triumph etc.
3. Lets say we picked a Suzuki motorcycle, in this case we want to know which model # was picked which e.g. could be any of GS750ES, GSX1100EF, GS1100G, GSX1100G etc..
4. After selecting the favorite model (GS1100G) we’re about to select a part of this, let’s say we select the gas tank, which would be the fourth text field.
5. Finally we select a color of the gas tank, could be red and black.
The example above shows one way to fill the fields on the database. The customer (who designs the EON Application) can then log into the database over the web and see statistics for selection the end users has made. It’s possible to see favorite colors etc. It is also possible to build a solution where counts on specific brands are made for further business.

EON LICENSE SERVER
The different EON Server on-line solutions are all using EON License Server, which is a client-server based solution for licensing the technologies. The EON License Server keeps track of number of sessions that is used by the license. It is possible to set a maximum number of sessions per month, or just a maximum number of sessions per license. The system also provides for possibility to order new amount of number of sessions. Each session is a start of an EON Application, usually when the end user goes to a web page containing an EON Application. The business model is based on a maximum number of sessions per month for a specific fee.
The EON License server has two kinds of users available for customers, Provider User and Provider Administrator. The Provider User can only look at available sessions and other information, while the Provider Administrator can add/delete Provider Users and also order more sessions.

For off-line use a traditional EON Flex-LM node locked license is needed.

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